Pascal the Rascal Page 28
One of the things that I like about doing a comic within a comic, is that I can bend the rules on how reality works for the story. In Pascal’s world, they can just reach out and get props from wherever, whenever, and use them against their foes. Need a context-effective costume change? It is right there to use! In Curly’s world, I would have to show them get changed, or get their props and/or tools from somewhere but right now I can just wing it and let Pascal become a boxer for two panels without needing to explain how.
In other news, I have been playing a ton of Mutant Year Zero: Road to Eden this week. I am a fan of the modern XCom series but the added stealth and anthropomorphic animal mutants make this game feel even better to play. I love isolating individual enemies and taking them out as stealthily as possible, thinning the herd before attacking the main group. Sure, there is a lot of saving and loading, but I have fun. It does not hurt that the game uses Swedish signs, cars, and music either, making me feel right at home with Dux, Bromir, and the other mutants. I highly recommend this awesome game, especially if you like some added challenge to your gameplay.